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- Computer
- Y-A-H-T-Z-E-E v1.0
-
- by Michael Holmes
-
-
- OBJECT OF THE GAME:
-
- To score the highest score possible.
-
- This particular version of YAHTZEE allows up to TWO players to play during a
- single session. After the game is over, the winner of the game will be placed in
- a data file that contains the TOP TEN SCORES, IF his score is higher than the
- lowest score in the list. (This gives the players something to 'shoot for')
-
-
- ABOUT COMPUTER YAHTZEE
-
- There is no rolling of the Di to see who goes first. The player who enters his
- name first will be the first player to roll the Di.
-
- After each roll of the Di, a list of possible scoring positions will be listed, if
- there are any. This will help the player in his decision on whether to roll again
- or choose to score in a particular position.
-
- Each player will be given up to 3 rolls of the Di to make a 'good' score. After
- the last roll, the player MUST enter a score even if there are no possible
- scores listed. In this case the score entered will be ZERO.
-
-
- POSSIBLE SCORES
-
- The scoring positions are marked as; (A)Aces, (B)Twos, (C)Threes, (D)Fours,
- (E)Fives, (F)Sixes, (G)3 of a Kind, (H)4 of a Kind, (I)Full House, (J)Small
- Straight, (K)Large Straight, (L)YAHTZEE, and (M)Chance.
-
- For positions A through F, the possible score will be the total of all Di of the
- same kind. For example; If you rolled 2 Two's and one 5, the score for the
- (B)Twos would be 4 and 5 for the (E)Fives.
-
- For the position of 3 of a Kind, the possible score will be the total of Di,
- provided that AT LEAST three of the Di are the same.
-
- For the position of 4 of a Kind, the possible score will be the total of Di,
- provided that AT LEAST four of the Di are the same.
-
- For the position of FULL HOUSE, the possible score will be 25, provided that
- AT LEAST three of the Di are the same and the remaining two Di are the
- same.
-
- For the position of Small Straight, the possible score will be 30 points, provided
- that FOUR of the Di are in sequence.
-
- For the position of Large Straight, the possible score will be 40 points,
- provided that ALL Di are in sequence.
-
- For the position of YAHTZEE, the possible score will be 50 points, provided
- that ALL Di are the same. There are other possibilities for YAHTZEE scoring.
- See them below.
-
- For the position of Chance, the possible score will be the total of the Dice.
-
- In addition to the scoring possibilities described above, a player may earn
- BONUS points if the total score of the TOP SIX POSITIONS total 63 or more.
- To help keep track of the BONUS status a position on the playing board
- indicates this status. Once a BONUS is earned, 35 points will be added to the
- players total score.
-
-
- NOTE that once a position has been scored, it may not be scored again.
-
-
- CASE OF THE SECOND or MORE YAHTZEE (how lucky)
-
- In the event a player scores a second or third... YAHTZEE the scoring becomes
- more interesting. IF the first YAHTZEE score was scored under (L)YAHTZEE
- then the player will be given a BONUS of 100 extra points in addition to the
- score indicated by the position he selects to score. IF the player scored a
- ZERO in the (L)YAHTZEE position then NO BONUS points will be given.
-
- In the event a second or third YAHTZEE is thrown, and the (L)YAHTZEE
- position is filled, the player MUST first choose the appropriate upper level(top
- 6 six positions) scoring position. For example; if the YAHTZEE consisted of five
- 4's, the player MUST score the second/third YAHTZEE in the fours position.
- The player would score the total of the Dice AND receive a bonus of 100
- points. In this event the scoring for the YAHTZEE is; 3 of a Kind, 4 of a Kind
- or Chance=total of the Dice, FULL HOUSE=25 points, Small Straight=30 points,
- and Large Straight=40 points. IF all positions in the Lower Level are filled, the
- player MUST choose to score a ZERO in an upper level position. However, the
- player may still get the 100 point bonus.
-
-
- HOW TO ROLL & SCORE
-
- The first player's name will be displayed and a chart indicating the round and
- roll of the player will be displayed. There are 13 rounds(there are 13 possible
- scoring positions)
-
- Under the Di that are rolled is a marker that indicates the active Di. To move
- the marker, press either the LEFT or RIGHT arrow key. To mark the Di to be
- re-rolled, press the Del key and the Di will be marked. In the event you decide
- that you do not want to re-roll a Di, move the marker to the Di and press Del
- again and the Di will re-appear. To roll all Di, as a short cut, the player may
- press the Ins key in which case all Di will be marked.
-
- To re-roll the marked Di, press the ENTER key.
-
- The player may score in a position at anytime by pressing the appropriate
- letter. The letters indicate the scoring positions are located on the left side of
- the playing screen. In the event the player gets Beeped when he scores or
- during the movement of the marker, the player is being informed that the move
- is not acceptable.
-
- If the player decides that he wants to stop the game, he may press the End
- key when waiting to move the Di marker. In this case, no score is recorded.
-
-
- WHEN THE GAME IS OVER
-
- After 13 rounds, the high scorer is determined(of course if there is only
- one player he is the winner). The winner's score is compared to the scores
- of the TOP TEN and placed in the list if the player's score is higher than the
- lowest Top Ten score.
-
- JUST IN CASE
-
- Just in case the Boss shows up, the player can press the Home key to quickly
- switch screens. After he goes, the player presses Home again to resume the
- game and victory.
-
-
- THAT'S ALL....
-
- ----------------end-of-author's-documentation---------------
-
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